Enzo Mazza
07-07-2005, 17:41
Mobile content market set to triple to more than 7.6 billion euros within a year
6 July 2005
Consumer demand for mobile downloads is set to triple in the next 12 months, creating a €7.6 billion global market for mobile content by this time next year, according to international research announced today by LogicaCMG at its Content Management event in London.
One fifth of mobile phone owners worldwide have already experienced downloading content to their handsets, a percentage expected to rise to 60 per cent in the next 12 months. The survey – covering Europe, Asia Pacific, North and South America – also revealed that average monthly download spend per subscriber is currently €6.32, with more than 40 per cent of respondents expressing an expectation for it to rise next year. With mobile users currently exceeding 1.5 billion (predicted to reach 2 billion by the end of 2005) worldwide*, even conservative estimates predict that the global market for downloading content will become a multi-billion euro industry within a year.
Ring tones, games and music are the three most popular downloads in the global content marketplace, a trend set to continue with news and sports also gaining a keen audience in Europe. The market for downloading video and movie clips also showed promise, with more than 10 per cent of mobile phone users worldwide expecting to download such content within 12 months. This number rises to 25 per cent in Asia Pacific, with one in ten also expecting to be downloading full feature films to their mobiles by this time next year.
However, operators face internal and external challenges in their battle to secure the new revenue opportunities from this emerging industry. 45 per cent of respondents are particularly looking for ease of payment and 41 per cent want to be able to share content with friends, which put further pressure on the industry to invest in digital rights management and intelligent payments systems. In addition, the survey revealed that 17 per cent of mobile users are looking for their operator to provide network-based storage for the content that they download.
Some of the concerns expressed by consumers in the study showed that cost of downloading content is often perceived as the predominant prohibitive factor. Furthermore, 22 per cent do not think that their handset is enabled to accept content and the nearly same proportion (20 per cent) say that the process seems too complex. 50 per cent of mobile phone users that commented on concerns relating to content downloaded said security concerns, such as personal details being misused, may prevent them from downloading content, with the potential for overpriced content and mobile fraud also discouraging 40 per cent of mobile users.
The good news for operators is that, on average, 90 per cent of mobile phone users admit to being influenced by marketing promotions offered by their network provider. However, two-thirds of people considering downloading content are looking for incentives linked to the traditional voice calls or short messaging services (SMS).
Paul Gleeson, chief operating officer at LogicaCMG global telecoms, commented at LogicaCMG’s Content Management event: “This survey proves that a substantial market for mobile content exists, with great opportunities for mobile operators worldwide. Mobile phone users are starting to experiment with their phones’ capabilities but, drawing a parallel with the popular SMS experience, it is clear that the service needs to be simple, safe and intuitive from initial browsing through to payment and download. To secure a share in this booming industry, mobile operators need to look at the bigger picture, building strong relationships with customers and content partners alike to deliver high-quality services that meet the markets' needs.”
RESEARCH RESULTS TABLES
Content that mobile phone users expect to be accessing in 12 months’ time
Asia Pacific (%) Europe (%) North America (%) South America (%)
Games 49 15 11 30
Ring tones 73 20 27 25
Music 55 15 13 28
News 31 15 15 23
Sports clips 29 12 10 13
Multimedia images (images, screen savers) 56 16 13 13
Video clips or movie previews 25 7 7 10
Full feature films 11 8 3 8
Most important factors for mobile phone users when considering downloading mobile content
Asia Pacific (%) Europe
(%)
North America (%) South America (%)
Ease of payment 54 39 31 64
Quick to download 58 30 30 15
Immediate/timely content delivery 46 30 23 22
Able to share content with friends 60 44 17 38
Ability to store content on the network 25 12 14 24
Ability to store content on mobile phone 38 26 11 44
Favoured methods of payment by mobile users who currently download content
Asia Pacific (%) Europe
(%)
North America (%) South America (%)
Add to monthly bill 16 25 50 8
Deduct from pre-pay credits 54 35 5 62
Mobile WAP site 17 4 0 0
SMS or call to premium rate number 22 11 1 4
Internet website transaction 11 4 5 6
Regular subscription 7 6 15 2
Credit card payment 7 3 14 12
About the research
LogicaCMG’s research into the global market for downloading mobile content was undertaken in May/June 2005. Surveys were carried out on a representative sample population of 1000 adults in each territory, covering Europe (Germany, Italy and UK), Asia Pacific (Malaysia), South America (Brazil) and North America (USA).
The research was carried out by TNS (Europe and North America), Ibope (South America) and Synovate (Asia Pacific).
*Global mobile phone user figures based on research by CMS Business Information (Mobile Messaging Futures 2005-2010, www.cmsinfo.com)
6 July 2005
Consumer demand for mobile downloads is set to triple in the next 12 months, creating a €7.6 billion global market for mobile content by this time next year, according to international research announced today by LogicaCMG at its Content Management event in London.
One fifth of mobile phone owners worldwide have already experienced downloading content to their handsets, a percentage expected to rise to 60 per cent in the next 12 months. The survey – covering Europe, Asia Pacific, North and South America – also revealed that average monthly download spend per subscriber is currently €6.32, with more than 40 per cent of respondents expressing an expectation for it to rise next year. With mobile users currently exceeding 1.5 billion (predicted to reach 2 billion by the end of 2005) worldwide*, even conservative estimates predict that the global market for downloading content will become a multi-billion euro industry within a year.
Ring tones, games and music are the three most popular downloads in the global content marketplace, a trend set to continue with news and sports also gaining a keen audience in Europe. The market for downloading video and movie clips also showed promise, with more than 10 per cent of mobile phone users worldwide expecting to download such content within 12 months. This number rises to 25 per cent in Asia Pacific, with one in ten also expecting to be downloading full feature films to their mobiles by this time next year.
However, operators face internal and external challenges in their battle to secure the new revenue opportunities from this emerging industry. 45 per cent of respondents are particularly looking for ease of payment and 41 per cent want to be able to share content with friends, which put further pressure on the industry to invest in digital rights management and intelligent payments systems. In addition, the survey revealed that 17 per cent of mobile users are looking for their operator to provide network-based storage for the content that they download.
Some of the concerns expressed by consumers in the study showed that cost of downloading content is often perceived as the predominant prohibitive factor. Furthermore, 22 per cent do not think that their handset is enabled to accept content and the nearly same proportion (20 per cent) say that the process seems too complex. 50 per cent of mobile phone users that commented on concerns relating to content downloaded said security concerns, such as personal details being misused, may prevent them from downloading content, with the potential for overpriced content and mobile fraud also discouraging 40 per cent of mobile users.
The good news for operators is that, on average, 90 per cent of mobile phone users admit to being influenced by marketing promotions offered by their network provider. However, two-thirds of people considering downloading content are looking for incentives linked to the traditional voice calls or short messaging services (SMS).
Paul Gleeson, chief operating officer at LogicaCMG global telecoms, commented at LogicaCMG’s Content Management event: “This survey proves that a substantial market for mobile content exists, with great opportunities for mobile operators worldwide. Mobile phone users are starting to experiment with their phones’ capabilities but, drawing a parallel with the popular SMS experience, it is clear that the service needs to be simple, safe and intuitive from initial browsing through to payment and download. To secure a share in this booming industry, mobile operators need to look at the bigger picture, building strong relationships with customers and content partners alike to deliver high-quality services that meet the markets' needs.”
RESEARCH RESULTS TABLES
Content that mobile phone users expect to be accessing in 12 months’ time
Asia Pacific (%) Europe (%) North America (%) South America (%)
Games 49 15 11 30
Ring tones 73 20 27 25
Music 55 15 13 28
News 31 15 15 23
Sports clips 29 12 10 13
Multimedia images (images, screen savers) 56 16 13 13
Video clips or movie previews 25 7 7 10
Full feature films 11 8 3 8
Most important factors for mobile phone users when considering downloading mobile content
Asia Pacific (%) Europe
(%)
North America (%) South America (%)
Ease of payment 54 39 31 64
Quick to download 58 30 30 15
Immediate/timely content delivery 46 30 23 22
Able to share content with friends 60 44 17 38
Ability to store content on the network 25 12 14 24
Ability to store content on mobile phone 38 26 11 44
Favoured methods of payment by mobile users who currently download content
Asia Pacific (%) Europe
(%)
North America (%) South America (%)
Add to monthly bill 16 25 50 8
Deduct from pre-pay credits 54 35 5 62
Mobile WAP site 17 4 0 0
SMS or call to premium rate number 22 11 1 4
Internet website transaction 11 4 5 6
Regular subscription 7 6 15 2
Credit card payment 7 3 14 12
About the research
LogicaCMG’s research into the global market for downloading mobile content was undertaken in May/June 2005. Surveys were carried out on a representative sample population of 1000 adults in each territory, covering Europe (Germany, Italy and UK), Asia Pacific (Malaysia), South America (Brazil) and North America (USA).
The research was carried out by TNS (Europe and North America), Ibope (South America) and Synovate (Asia Pacific).
*Global mobile phone user figures based on research by CMS Business Information (Mobile Messaging Futures 2005-2010, www.cmsinfo.com)